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Check if public field set in editor at compilation

Can I add functionality similar to [[RequireComponent]][1] to my public fields? So if public variable not set it cause compilation error. Thanks! [1]:...

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Copy non-rectangle part of one texture to another

How can I save part of one texture to another? I want just set 4 verticies and interpolate inner region to another texture. For now I know how to do it with additional ortographic camera and...

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Check if public field set in editor at compilation

Can I add functionality similar to [[RequireComponent]][1] to my public fields? So if public variable not set it cause compilation error. Thanks! [1]:...

View Article

Copy non-rectangle part of one texture to another

How can I save part of one texture to another? I want just set 4 verticies and interpolate inner region to another texture. For now I know how to do it with additional ortographic camera and...

View Article
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